Protect people's homes from raging forest fires by tile-swapping your way out of tricky puzzles in Wildfire.
Swap tiles to change the course of burning fires
Solve a series of increasingly interesting puzzles
Challenge yourself with optional, more complex puzzles
Discover surprisingly deep interactions between many different tile types
Enjoy a simple pixel art aesthetic
Wildfire is a puzzle game where you're presented with a grid of houses, trees, and fires. Each turn you're allowed to swap two adjacent tiles with eachother to try and move the houses to a safe position.
However, every time you make a swap, all of the fires on the map spread to nearby flammable tiles. Your goal is to create a fire break of cleared land between all the houses in a level and the surrounding flames.
Keep Up to Date
I'm currently building the full release desktop version of Wildfire. Follow my development progress on Twitter! 🐦
A Brief History
The original prototype for Wildfire was created in an evening as a late entry to Ludum Dare 41. The theme was "Mix two incompatible genres". Wildfire mixes tileswapping games like Bejeweled and Conway's Game of Life.
In the game jam version of Wildfire, all of the levels were randomly generated. While playing with this prototype, I began to wonder what curated puzzles would look like. That thought hung out in the back of my mind for many, many months until I started development on this version of Wildfire in January 2019.